artist/designer/Producer/game maker

Malath Abbas is a game designer, artist and creative producer working on experimental and meaningful games and experiences in Scotland. Malath is a founding member of Biome Collective, a creative studio, community and digital space for people to create, collaborate and explore new frontiers in game design, digital art and technology. With over 10 years working in games and arts in Scotland, Malath has created a diverse portfolio of work and has exhibited internationally. Malath has a passion for the arts and has a track record of cross-disciplinary collaborative projects across sectors. Through close collaboration, partnership and workshop facilitation Malath has worked to demystify digital and games to diverse groups and settings.

Past projects include ‘Shpeel’ an interactive installation that explores mental health and young people, BAFTA Scotland nominated game ‘Killbox’ and ‘Arcadia Festival’ that brings people together and empowers marginalised voices to explore, share and celebrate games design, experimental process and the evolving cultural landscape.

HONOURS & AWARDS

ENSEMBLE 2019

LEFTFIELD COLLECTION 2019

BAFTA SCOTLAND NOMINATION, 2016

INDIECADE FESTIVAL SELECTION, 2016

AMAZE FESTIVAL SELECTION, 2016

ARTS & BUSINESS SCOTLAND DIGITAL INNOVATION AWARD, 2014

LEFTFIELD COLLECTION 2016

EXPERIMENTAL GAME SHOWCASE GDCE 2015

INDIECADE FESTIVAL NOMINATION, 2013 

DEVELOP TOP 100 UK STUDIO, 2013

BAFTA ONES TO WATCH NOMINEE, 2012

DARE TO BE DIGITAL WINNER, 2011