artist/designer/Producer/game maker
Malath Abbas is a game designer, artist and creative producer working on experimental and meaningful games and experiences in Scotland. Malath is a founding member of Biome Collective, a creative studio, community and digital space for people to create, collaborate and explore new frontiers in game design, digital art and technology. With over 10 years working in games and arts in Scotland, Malath has created a diverse portfolio of work and has exhibited internationally. Malath has a passion for the arts and has a track record of cross-disciplinary collaborative projects across sectors. Through close collaboration, partnership and workshop facilitation Malath has worked to demystify digital and games to diverse groups and settings.
Past projects include ‘Shpeel’ an interactive installation that explores mental health and young people, BAFTA Scotland nominated game ‘Killbox’ and ‘Arcadia Festival’ that brings people together and empowers marginalised voices to explore, share and celebrate games design, experimental process and the evolving cultural landscape.
HONOURS & AWARDS
ENSEMBLE 2019
LEFTFIELD COLLECTION 2019
BAFTA SCOTLAND NOMINATION, 2016
INDIECADE FESTIVAL SELECTION, 2016
AMAZE FESTIVAL SELECTION, 2016
ARTS & BUSINESS SCOTLAND DIGITAL INNOVATION AWARD, 2014
LEFTFIELD COLLECTION 2016
EXPERIMENTAL GAME SHOWCASE GDCE 2015
INDIECADE FESTIVAL NOMINATION, 2013
DEVELOP TOP 100 UK STUDIO, 2013
BAFTA ONES TO WATCH NOMINEE, 2012
DARE TO BE DIGITAL WINNER, 2011